Hello, Today I would like you to take a glimpse into 8-bit gaming, short glimpse, maybe. If you are 8-bit enthusiast, you wold probably know game called Boulder Dash, yeah I've spend hours playing on my Atari 800XL (and I ws always waiting over 10 min. to be able to play - due to time needed for loading from cassettes ;)). cassette player Atari XC12 So as you probably remember (if not have a look on Boulder Dash and here - that's great fan page ), in that game you had to dash so not to be killed by boulder, and the physics did majority in that game. Rockford in action ;) In Adventures of Robbo , L.K. Avalon get rid of the physics, instead you had to steer with robot , yes back in 1989, 8-bit era was blooming (and the robots were the future - just before FUTURAMA , corrected the unspoiled vision of robot ;)). Everyone wanted to take a bite of cake, but as you know not everyone managed ;) Lot of games were released. many programists were working all over the wo
Hey, today's story will be simple as it is - t e t r i s. Yes, we know, a puzzle game from 90'...booooring, some say ;) Tetris - Тетрис - Brick Game This game emerged on 1984, it was created on old computer named Elektronika 60 (the text was used to form blocks) . Here you can see how it would look like to play on ZSRR terminal computer: Электроника 60 Mr Aleksiej Pażytnow with colleagues Dimitrij Pawłowski and Wadim Geriasimow, were basing on old logic game called Pentomino. The idea is to use falling blocks to build up a puzzle, and not to fail while game is speeding up, and the variations of blocks are causing difficulties in forming even ground. You can use a prediction, in window aside, there is shown one piece in advance. I remember this game to be released on almost any platform capable to display falling, or moving blocks (and that is not so obvious for very old machines;)) I used to play it on Atari 800XL , furious